E3 2012 is over, but the articles will keep trickling out for a bit longer; still a lot to cover from the past week!
Like, for instance, the tech demos and graphical showpieces that blew more than a few skirts up behind closed doors. The next generation of particle effects and dynamic shaders us upon us, and three specific demos have taken position as the vanguards of future “ooh’s” and “ahh’s”.
[vsw id=”ksXViBQLCd8″ source=”youtube” width=”640″ height=”390″]
Star Wars 1313 – First Gameplay Reveal
The least polished demonstration of next-gen capabilities was Lucasarts’ Star Wars 1313, but since this is actually being demonstrated for an actual, upcoming game title, that hardly counts against it. These first few moments of the game were shown off for the first time on GTTV the Thursday before E3, and they have a definite, undeniable Uncharted feel to them. Apparently this is running off of Unreal Engine 3, but who knows what sorcery is at work behind the curtain. Having Uncle George’s endless caverns of money to cull from, along with the immediate assistance of ILM’s best and brightest minds, certainly gives this project an advantage. Watch Brad from Giant Bomb interview the game’s creative director to learn a bit more.
Potential use: A return to original-trilogy detail over prequel trilogy polish and shine for future Star Wars titles.
Probably more realistic, eventual use: Lightsabers. Lightsabers fucking everywhere.
[vsw id=”UVX0OUO9ptU” source=”youtube” width=”640″ height=”390″]
Square Enix’s Luminous Engine – “Agni’s Philosophy”
Square-Enix, being Square-Enix, was not content to simply demonstrate their new graphical capabilities through a simple tech demo. Instead, they concocted a full animated short with their typical flourish. They even included a poll for Japanese fans to vote on whether or not they might like a game that further explores this world and these characters. Read this interview with Yoichi Wada to learn a bit more.
Potential use: Ushering in a new era of realism-driven JRPG’s.
Probably more realistic, eventual use: Sparkles everywhere alongside the most feathered hair you have ever seen in your entire life.
[vsw id=”dD9CPqSKjTU” source=”youtube” width=”640″ height=”390″]
Unreal Engine 4 – Elemental Demo
If this truly is an actual, realtime, in-game asset tech demo, then holy shit. Since the third iteration of this engine is already rather popular with a number of developers, the idea of playing a new Batman, Bioshock or, hell, even Star Wars 1313 with this tech pulling the strings is definitely appealing. To learn how these fucking wizards are pulling this off, read Eurogamer’s piece on the tech behind the visuals and then watch the demo again, because oooh.
Potential use: Snow will be snowier. Lava will be lava-ier. Gears will be war-ier than ever before.
Probably more realistic, eventual use: Explore the middle east amid the brownest browns to ever brown a brown.
So? How about you guys? Which demos, showpieces, and stood out the most for you JKPeers among all of last’s week’s livestreams and youtube uploads?