The demo for Sonic Generations hit PS3′s and 360′s across the globe last Thursday, intended as a playable celebration of Sonic’s 20th birthday, and it took hackers all of a day to crack it open and rip out its forbidden treasures to an audience of forum-goers everywhere. It was only supposed to contain the ‘Classic Sonic’ version of Green Hill Zone, but prodders and pokers have found oh so much more, from hidden remixes to rough CG models. SEGA has always had a particular issue with demos that contain ample amounts of “secret” content, and the Sonic community is, if nothing else, a committed and curious lot.
The end result, for now, is an unofficially-official rundown of all the stages that will be recreated in Generations as both “classic” and “modern” levels. A lot of these were easily predicted, some are genuinely surprising… For me, nothing is more indicative of the franchise’s unsettling tonal shift, post-Genesis, than the fact that 45% of the game will now contain environments based around human-populated cities. No snow levels, no desert levels, not even a casino-themed stage as far as anyone can tell. (DLC pinball games, while admittedly cool, do not count.)
That doesn’t mean there aren’t some great choices in here, though. Hit the jump to see the full list of zones/stages, complete with rundowns of unique features and video play-throughs of the original versions!
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