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JKP! Ep.151: Heads or Tails – Jump Kick Punch!

“I’m Ken Levine and I don’t feel good about this.”

This week finds Brandon, Harrison, Tom, Eric and (eventually) Zack gathered ’round the condenser mics to react and respond to Microsoft’s lackluster unveiling of the Xbox One. Then, in the second segment, the crew finally, finally discusses the ins, outs, ups, downs and parallels of Ken Levine’s Bioshock Infinite (massive, tremendous spoilers within!). Last, but certainly not least: some listener emails about magical girls, doppelgangers and advice for recent art school graduates.

Hit the jump for this week’s related videos and images!

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6 comments on “JKP! Ep.151: Heads or Tails

  1. For the record, I really, really like Bioshock: Infinite. I just didn’t enjoy playing the gameplay nearly as much as I enjoyed experiencing the story between Booker and Elizabeth. At its best, I got to beat dudes into pulp because Charge is amazing and I stopped using anything but Charge and Shock Jockey once I unlocked Charge, because I had the sweetest clothing set for beating the hell out of absolutely everyone forever. At worst, man I wish what was effectively Booker becoming more adept at using certain weapons didn’t translate gameplay wise as dinging with dollars.

    On the subject of difficulty spikes: the ghost mom sections of the game were the only parts I found truly difficult, and to an unacceptable degree during my second playthrough on hard. Talk about bullet sponging. Fuck that shit. If somebody uses those audiofiles for a voice command pack, boy will I have flashbacks of rage running around in that claustrophobic fucking bank vault. I shamelessly dropped the difficulty to easy during the third ghost mom battle--worse than cocaine tornado ghost dad. So much worse.

    Also, blind-ass details:

    -If you understand color theory, the simple explanation is that I see everything as though, if life were a painting, the painter always took time to mix every single paint on his pallet with a little bit of blue. I see in shades and tints of blue. Less tinted glasses, more very faintly tinted contacts.
    -Because everything is a shade of blue, similar colors tend to blur together far more easily than usual, and foreground/background colors become much more important.
    -Bright light washes out color. The brighter it is, the worse it is, working out to effective day-blindness. Incandescent light, even when its bright, can make colors like yellow and white appear to be far more similar than they actually are.
    -On top of this, I’m near-sighted, and this is the least important to correct problem.
    -All this was caused by Stargardt’s Disease. It’s really cool. http://en.wikipedia.org/wiki/Stargardt_disease


  2. Brenden May 29, 2013

    Guys I’m telling you the combat is awful and it is all Ruperts fault


    • Patrick May 29, 2013

      I agree. Especially when comparing to the trappings (no pun intended) of the previous games. It feels like they wanted to try new things and went through some development (especially when you look at demos back in 2010 and 2011 showing specific elements namely combining abilities with Elizabeth) but were eventually pressured by god only knows what and delivered a more slap dashed version of the previous combat mechanics/ THIS IS 2013!? The best AI in a shooter is still arguably a Killzone game!? I am not going to go as far as what Brenden said in the email but it feels like a bunch of really high concept ideas were still in the air whenever this build was solidified and whether or not any of that goes to fruition remains to be seen.

      All I know is that with any luck this will be the last time I get suckered into a DLC season pass.


      • Brenden May 29, 2013

        As a sort of test, I played through the game a second time with all the dialog turned down (subtitles on), the music off, and all the effects turned down. I listened to music and podcasts while I played, just like I’d play most any online shooter.

        Let me tell you, this really really made the gunplay stick out like a sore thumb.


  3. Bronco and Undertow became my go-to combo at the end, especially during the airship portion. Blast those fuckers (even higher?) into the sky.

    Go talk, and thanks for the wisdom. I’ll take it all to heart.


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