“Hey, look! A Dungeons & Dragons ride!”

This week, Eric the Urban Viking ventures south to cast Brandon, Tom, Zack and Harrison into a realm of imagination, monsters, magic, and near-perpetual backstabbing! Alliances are formed, sort of! Traps are triggered! Goblin teeth are collected for unspecific and mildly worrisome purposes!  It’s a very, very special two-part JKP adventure, and part one begins right now!

Hit the jump for this week’s… partially related videos!

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7 comments on “JKP! Ep.115: JKP&D&D, Part 1

  1. It’s kinda like trick or treat.. But all treats!!
    [youtube http://www.youtube.com/watch?v=4UqFPujRZWo&w=420&h=315%5D


  2. Patrick Sep 12, 2012

    I foresee Harrison getting you guys in a bunch of trouble, Tom and Zack attempting to remedy the situation while Brandon is just along for the ride.As that happens Josh’s skin is being ripped off his body by the mysterious monster. Either way I am very entertained.


  3. I predict that Brandon will save the day by playing “The Legendary Theme” from Gitaroo Man, and the Goblins, with tears of joy in their eyes, will surrender.


    • Patrick Sep 15, 2012

      When Brandon started singing “gimme a break” I almost thought Eric was going to say that one of the bar patrons had broken his arms due to the effects of the song.

      The last game I played we had a bard that had to “sing” 80’s songs that had to determine effect type in it (kind of like the Journey ATHF episode. He sang rock you like a hurricane and completely decimated a group of bandits. In the same game we had a Mage that had been cursed with “empathic plight” basically every time a spell was cast on an enemy he had to roll to see if his character would be forced to feel what the enemy was feeling (no damage to him but it disabled him). That same fight he casted a fire spell and ended up flailing around like we was on fire while we had to handle the bandits.


      • I think Bard’s who specialize in power ballad’s, TV themes, or product jingles should be an official class or ruleset implemented into the next update


  4. I so don’t want to wait a week to hear the next part.


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