24 Minutes of ‘BEYOND’ Reveals QTE’s & Ghosty Gameplay

June 6, 2012

Quantic Dream’s Beyond reveal at Sony’s conference received an admirable round of applause, both before and after their announcement that Ellen Page had been hired and ping-pong-balled for a mo-capped, digital performance as the game’s lead character, but the video that followed left a lot of folks scratching their heads about what, exactly, this game would play like.

WELL, a new, extensive gameplay video now reveals that the core mechanic asks you to swap between the perspectives of mysterious fugitive Jodie and her floating ghost friend, Ivan, who is tethered to her by a sparkly umbilical cord. Ivan can float freely, interacting with nearby objects and possessing anyone with a golden aura, while Jodie, uh… runs and gets shot at a lot.

Hit the jump for the full gameplay video, as well as some inital thoughts!

[vsw id=”YHiVxNEJYAA” source=”youtube” width=”640″ height=”390″ autoplay=”no”]

Now that you’ve seen that, here are those thoughts:

This obviously continues down Quantic Dream’s infamous path of QTE-based narrative experiences, but with the surprising and interesting addition of possession and tactical problem-solving for Ivan’s sections. That’s a pretty good addition, for me, and one that definitely ramps up my curiosity. Now, who wants to hear me nitpick an over-the-shoulder phone video of an early demo build of a highly ambitious game?

Oh, everybody? Great!

Also: this guy. “What’s wrong witcher faaaaaaace?”

The prompts for Jodie as she runs for her life and fights her way through cops and dogs seem bizarre, at times, like “shake the controller to kick the dog” rather than a simple button press, and the motorcycle section with sixaxis-based steering is an instant reminder of why accelerometer controls aren’t fun to play. Curious choices, seemingly in the interest of variety for variety’s sake.

Also: those possession sequences might as well have been sudoku puzzles for all the action and tension they displayed. The SWAT team doesn’t react to the fact that two separate officers just opened fire on their own men and killed each other, or move at all when the nearby gas station explodes— they just stand there, patiently waiting their turn for the player to select them for death. All of the dramatic tension was instantly gone. Kind of weird for a developer that’s seemed so heavily focused on pressing the narrative forward at all times.

But this is a very early build, I’m presuming, and the final product isn’t likely to come out until late 2013, at the earliest. That is plenty of time to address that one piddly, backseat-demo-reviewer concern. Beyond probably isn’t going to be everyone’s bag, just like their last effort, but it’s impressive in a technical sense. One thing that’s undeniable: the game looks gorgeous.

I think I would love to watch someone play this.

Use Your Keyboard to Yell at Us

10 comments on “24 Minutes of ‘BEYOND’ Reveals QTE’s & Ghosty Gameplay

  1. Video is down.

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    • Brandon Jun 7, 2012

      Back up! Several clones are popping up on youtube, might have to keep an eye on this one throughout the day.

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      • Watched bits of it. I like it. Looks almost exactly like Heavy Rain’s UI, and I kinda like the possession sequences. I do think they (sequences) need to be faster. Give a reason why the other SWAT members don’t see it coming, not just pausing while the ghost does its thing. I’m sure they’ll figure something out, but so far, I’m still in. Maybe you can come over when I play it.

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  2. I also wish they’d spell out who this entity is. Ivan? Iden? Aiden? I want to get LOOSE about this game.

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    • Brandon Jun 7, 2012

      You’re such a big suppooorrterrrrrrrrr. And you collect all of it!

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  3. looks a bit like Heavy Rain had a baby with Ghost Trick. A beautiful, incredibly detailed baby.

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    • I like that combination a lot!

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    • Brandon Jun 7, 2012

      Have you played Ghost Trick? I haven’t played that at all, and I think I need to correct that. Always loved the detail in the animation.

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      • I’ve played a bit of Ghost Trick, but I have a few friends who swear by it like gospel. That sort of gameplay is cool in a cartoony setting, but I bet it will be extra excellent here.

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      • Ghost Trick is super fun, try it out!

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